Pairs In Pears

“NEWLY IMPROVED”
BUILD WORDS, MATCH PATTERNS
Wordplay fun for all ages & stages


PAIRSinPEARS pairs fun with learning! Packed with 8 fun and educational activities 2 competitive word games, PAIRSinPEARS grows with your family, from the pre-reader stage all the way through adulthood. It’s a game you’ll keep coming back to for years to come.
With developmental activities like Pattern Grouping & Letter Hunt for parents to play with their pre-readers and wordplay activities like Rhyming & Fill in the Blank for early readers, your kids will learn while having fun. And it gets even juicier with two fast, fun games that have players racing to build word grids in friendly competition. This is the game that truly has something for everyone!

AGES 3 and up / 1-4 Players
Want to play? Click here for instructions

How To Play:

PAIRSinPEARS INSTRUCTIONS
AGES 3 |1-4 Players


Pre-Reader Activities
All activities can be turned into group games by adding a “race to the finish.”

Activity 1:
Pattern Grouping

Group all tiles into 4 separate piles, by matching their patterns.
SOLID, STRIPES, DOTS, OUTLINED

Activity 2:
Learn Your ABCs

Now, arrange each pattern pile into an alphabet string from A-Z.
Remember, repetition is key to learning.

Activity 3:
Letter Hunt

Spread all tiles out face up and go on a letter hunt.

Can you find?
•All 4 A’s
•Your name
•A striped “Q”
•Favorite Color
The possibilities are endless!

Activity 4:
Sound It Out

Pick a letter from the pile and sound it out. What words start with that sound?
How many can you name?

Group Game: The first player to say a word beginning with the chosen letter collects that tile. The player with the most tiles at the end wins. 


Beginner Reader Activities
All activities can be turned into group games by adding a “race to the finish”.

Activity 1:
Alphabetical Order

Create groups of 3 letters in alphabetical order, where the patterns in each are the same, like QRS/EFG/LMN.

Extra challenge: Choose 10 random tiles from the pile and see how quickly you can put them in alphabetical order.

Activity 2:
Word Pairs

Make a pair of the same word in 2 different patterns.
Examples:
• Food
• Animal
• School spelling words


Activity 3:
Rhyming

Make a pair of rhyming words using any of the tiles.
Now, see if you can make each word in its own pattern.


Activity 4:
Fill in the Blank
2 or more players

One player makes a word in the same pattern with a “blank” spot where one of the letters should be. The other players race to find the missing letter that completes the word.
Can you find more than one letter that works?


Competitive Games for Advanced Readers


Game 1: PAIRSinPEARS
2 Ways to Play!

1. Beginner Goal:
Race to make grids of two intersecting words.

2. Advanced Goal:
Race to make grids of two intersecting words in the same pattern. Each grid can use a unique pattern.


2 players:
52 tiles each.
Winner is the first to make 4 grids of words.
3 players:
34 tiles each.
Winner is the first to make 3 grids of words.
4 players:
26 tiles each.
Winner is the first to make 2 grids of words.


Step 1
Place all tiles face down. Each player takes the correct number of tiles.

Step 2
When players have their tiles, someone calls out, “GO!” Players proceed to flip their tiles over and start making grids of words with matching patterns. Words must have at least 3 letters.

To Win
When a player has reached the goal number of grids, they call out, “PEARS!” and win the game.



Game 2: PairPoints
A scoring version of PAIRSinPEARS

Goal: Compete to make grids of two connecting words and get the highest score.

Step 1
Place all tiles face down. Each player takes the correct number of tiles:

2 players:
52 tiles each.
Winner is the first to make 4 grids of words.
3 players:
34 tiles each.
Winner is the first to make 3 grids of words.
4 players:
26 tiles each.
Winner is the first to make 2 grids of words.

Step 2
When players have their tiles, someone calls out, “GO!” Players proceed to flip their tiles over and begin making grids of words with at least 3 letters.

Rule: The letters in each word do not have to be in the same pattern. However, players win double points when the letters in a word are the same pattern.
Step 3 The first player to reach their goal number of grids shouts, “PEARS!” and is then done playing. The game continues until all players reach their goal number of grids. When the game ends, check the spelling of each player’s words and count the points. The player with the most points wins the game. Rule: If a player has used a misspelled word, no points are awarded for that grid.
Shared letters are counted with each word. Scoring1 point for each letter of unmatched words
2 points for each letter of matched words
2 bonus points for each use of the letters: J, Q, and V, X, Z
3 bonus points for words that are 5 letters or longer5 bonus points for calling out, “PEARS!” 
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